Posts Tagged ‘operation anchorage’

Operation: AnchoRant

February 2, 2009

(Creed’s note: This is a re-run of a piece that appeared a little while ago at Citizen Game)

Operation: Anchorage, the first piece of downloadable content for Bethesda’s RPG extraordinaire Fallout 3 became available this past week. It’s available on the Xbox 360 and PC platform via Microsoft’s Live service (Marketplace and GFWL respectively) for 800 Microsoft points. And, for reasons I cannot yet comprehend, people have actually bought it.

For a start, I can’t imagine why anyone would want to pay to add more content to the game yet. I’ve sunk well over 30 hours of play time into Fallout 3, completing it twice, and I still have yet to visit even half the locations within the game. It’s not exactly desperately in need of new content, is it? There’s nothing that’s obviously missing from the game story or quest-wise that I can think of, bar a higher level cap and a proper bloody ending, and at least one of those won’t be rectified until Bethesda release another of the planned three DLC packs further down the line.

What Fallout 3 currently needs, as Oblivion did around this time after its release several years ago, is tweaking. Bugs still need to be quashed and there’s so many less than stellar aspects of the game that a handful of mods could so easily improve. I dislike the interface, the size of the dialogue text and the idiotic AI in Fallout, to name just three things, and I’ve no doubt we’ll see some excellent community fixes and changes for these soon enough. It happened with Oblivion, and that’s twice the game with the proper modifications. Fallout will be the same.