Guitar Hero Does a $1 Billion in Sales

January 12, 2009 by


The Guitar Hero franchise is huge. This comes as no surprise. We even have a complete Guitar Hero World Tour setup at IG HQ. But just how huge was hinted at on Friday by Activision’s CEO Mike Griffith. Speaking at CES, he confirmed that since the first title launched in 2005, the Guitar Hero series has amassed $1 billion in sales in the form of traditional retail and DLC.

Which is, you know, huge. In other news, grass is green.

One can’t help but wonder though, if Activision would’ve hit that number if their typical price for a copy of GH:WT wasn’t in the region of €80.

(Via Edge)


The J-Server Podcast: Episode 28

January 11, 2009 by


The Java Server crew are back with the first podcast of the new year and yours truly was part of the gang discussing games and… er, more games.

It’s here.

More Expansion News: Red Alert 3

January 8, 2009 by


Keeping with something of a theme, EA announced today via press release the first expansion to another smash hit of theirs, Red Alert 3. Subtitled Uprising, the game will be a standalone product featuring four mini campaigns; one for each of the existing factions and a bonus campaign about the origins of the Empire of the Rising Sun’s psychic schoolgirl extraordinaire Yuriko. There’ll also be a new Commander’s Challenge mode (an idea possibly borrowed from an earlier C&C title), where players can face off against a set of nine different enemy commanders in various territories.

Curiously, the press release says that the title “will be available for digital download this March.” So, could this mean a traditional retail release is not being considered? If the only way to get this title is via the atrocious EA Downloader service, they can forget about it.

20 Years of EGM Covers

January 8, 2009 by


News of 1UP’s sale and the closure of veteran mag Electronic Gaming Monthly has been all over the web these past few days. It had been rumoured for a while, but it’s still sad to see something like EGM go under. To mark the occassion, the Game Culture Blog has put together a collection of all the EGM covers from its 20 year run, with embiggened versions of each also available. Find it here.

So That’s What David Hayter Looks Like

January 8, 2009 by


Aussie site Gameplayer have got a nice little feature (read: filler for the news drought) up taking a look at that most mysterious of trades – voice acting in video games. They’ve done a side by side photo comparison of 70 (ish) game characters and their voice actors. Did you know the voice of the Master Chief is, like, old and rocks a Magnum ‘tasche? Me neither!

(Via Kotaku)

Spore Expanding This Spring

January 8, 2009 by


Rejoice, the five of you that still like Spore! You remember Spore, don’t you internet? Will Wright’s opus that didn’t quite turn out to be all that we’d hoped? Well, a new, proper expansion pack has now been confirmed by EA (we’ll ignore that silly Cute n’ Creepy parts pack from last year). This is, admittedly, hardly a surprise given Spore’s massive sales and EA’s compulsion to milk any and all their franchises for all they’re worth. 
Joystiq has received an invite to the debut event of the Spore: Galactic Adventures pack, which is sure to be the first of many expansions. The availability date is listed as “Spring”, so we’ll no doubt be seeing more of this in short order. I found Spore’s Space stage to be the most interesting, and the most flawed, of all the game’s stages, so I for one hope this expansion (and given the name, it might be likely) gets around to tweaking the Space stage to some degree.

The Steam Localised Currency Beta and Euro Pricing

December 16, 2008 by


Creed’s Note: A version of this post recently appeared at I put it up here because a) it’s good filler and b) it’s something all Irish Steam users need to be aware of.


Last week Valve started (an optional) localised currency beta in the Steam store. What this means is that, if you click on the appropriate option on the front page, all prices in the store will be displayed in your local currency and (in another change) inclusive of all applicable taxes. This, at a glance, seems like a good idea. It’s means non-US users no longer have to fiddle with currency conversions to figure out how much they’ll actually be paying. It’s also good for any non-US publishers looking to hawk their titles on Steam, because they’ll no longer see the exchange rate kill off part of their potential earnings (this being something many suspected of discouraging the likes of Ubisoft from bringing thier full catalogue to the platform).

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