Archive for October, 2008

New Review: World of Goo

October 21, 2008

As may have previously been mentioned (I forget, and can’t be bothered to look through the old posts), the chaps at Citizen Game asked me to come on do a spot of wordsmithing for them on a regular basis. Up until now it’s just been news editorial work, but today a new review of mine went live. It’s about World of Goo, and uses words like “charm” far too much. 

You can find my 1,000 word exhultation here.

World of Goo is available direct from 2D Boy themselves, or on Steam. Savvy pre-orderers will be able to use their magic keys to register the version they got from 2D Boy with Steam.


World Of Goo Impressions

October 7, 2008

I’ve been playing World of Goo for about 2 hours now, having finally gotten my pre-order super special ultra slow download. I’ve been trying to come up with a couple of sentences to describe its appeal and its brilliance, and I can’t. Everything I start to write desolves into a rant that uses words like “sublime” and “transcendant” with a straight face. So instead, I’ve settled on the following:

Buy it. Buy it now.

Reviewed at Gamecell: Mercenaries 2

October 3, 2008

There are lots of explosions. That’s about it.

Explosions are the meat and potatoes of Mercs 2, and the developers understand this perfectly. They’ve provided you with everything from grenade launcher-armed SUVs to laser-guided bunker buster bombs, then sat back and said “go on, have a go.” It pays lip service to GTA and its clones with sandbox staples like hijackable vehicles, free roaming, plentiful side missions and the occasional fiddly race-against-the-clock challenges. But with a near fully-destructible environment and munitions liberally scattered across the Venezuelan countryside that you can collect and deploy with a couple of mouse clicks it’s quite clear where the game’s heart really lies.

The game manages to be tremendous fun and shockingly disappointing at the same time. Check the full piece here.

The State of Things

October 3, 2008

So, er, no updates in a while huh? There’s a lot of reasons for this, which won’t be enumerated here, but The Irish Gamers is not dead, and new content is coming down the pipe soon. It’s been over a month, and we’ve missed some pretty big stories, but thanks for checking in with us during the down time. Normal service will be up and running as soon as possible. We’ve both moved into the same house this week, so there’ll be no excuse not to collaborate properly on this here wee blog. Assuming Chorus ever get their ass in gear and hook up our internet, but that’s a rant for another time.

Around the web, you can still find me (Creed) over at The J-Server Podcast. The crew have been busy chucking out episodes at a steady rate. While I’ve been absent from a lot of their newer episodes due to work commitments, expect to hear some of my trademark vulgarity on the show soon enough.

I’ve also been lucky enough to start working with the chaps over at Citizen Game (you may recall we featured their podcast way back when). I’m now part of their news editorial team, with some reviewing thrown in for good measure. They may technically be the competition, but they’re a cracking bunch of guys and the site is improving by the day.

And still you’ll find me contributing to Gamecell in a review capacity.

As for The IPC? He’s just had his appendix out. Screw him.