Joss Whedon & Mirror’s Edge

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If you haven’t picked up on any of the buzz surrounding developer DICE’s upcoming first-person-freerunner then you might want to sit up and take notice very quickly. Mirror’s Edge is shaping up to be something really special – think the free-roaming of Assassin’s Creed transplanted into a squeaky clean-looking future dystopia, with minimal emphasis on gunplay and some truly stellar-looking acrobatics.

Gamasutra have an interview with Mirror’s Edge Senior Producer Owen O’Brien talking about, among other things, parts of the development process and some of the thematic influences shaping the game. O’Brien says :

One of the core questions that the game asks you is, how much of your personal freedom are you willing to give up for a comfortable life? And the other sort of theme for the game is, you can’t force other people to live by your rules and your society, even if your society is better — even if you have got better health care…

A statement which, for those of you who read the post title, might suggest that O’Brien is…

… a big Joss Whedon fan, and a lot of the things in the story of the game came from Firefly and Serenity. I was listening to this director’s commentary, and…

So, actually, that sentence that I just used is actually a direct quote from Joss Whedon; the basis of Firefly and Serenity is, you can’t force other people to live by your system, even if your system is better. These people want to live on the edge of that society.

Again, in Serenity, The Operative actually says, “This is not an evil empire. We just don’t understand why you don’t want to be part of our happy club.” Obviously, they take it too far, and similarly, that’s kind of what happens in our game as well: the mayor of the city decides to take things a step too far.

So, some possible plot indications there. As a huge fan of The Joss myself it feels pretty cool to hear how other people are influenced by his work. With a project like Mirror’s Edge already having so much going for it in terms of sheer invention this little tidbit just gives me another reason to believe that this game is going to be pretty special.

The interview also contains some talk about the tech behind the game and EA’s new attitude toward those it assimilates.

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